The reason I've been disrespectfully late for work every single, solitary morning this month is because by night I'm a nefarious smuggler turned hero of the Old Republic. In fact, I'm Boba Carolgees. Jedi-in-waiting and, accompanied by a jailbait Twi'lek and a grumpy bitch, the fate of the galaxy lies in my hands. KOTOR, the best Star Wars story since The Empire Strikes Back and the best RPG in years, has consumed me once again. But it looks like this, my friends, was only the beginning.
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The pedigree of the people creating Knights Of The Old Republic II: The Sith Lords is unsurpassed. Handed the golden sabre by BioWare, Obsidian has talent that approaches RPG royalty. The company boasts alumni from the likes of Icewind Dale and the Baldur's Gate series and a lead designer (one Chris Avellone) who also pulled lead duties on the sublime Planescape: Torment. In these terms alone we shouldn't have too much to worry about, but seeing as the brief is basically to provide a game of the same template, with a tweaked engine and a darker tone, it's highly unlikely that fans will be disappointed.
Main Knights of the Old Republic Walkthrough. You’ll have another dream on your way to Manaan, showing the location of the Star Map. Once you land you’ll be asked to pay another docking fee of 100 credits. You can persuade your way out of paying the fee if you have the skill. Manaan is an interesting planet with both Sith and Republican bases. The in-game events happening in Star Wars: The Old Republic for the month of December. New category wide sales on the Cartel Market! Now, you can get 50% off on the following Cartel Market’s categories: Weapon Tunings, Color Crystals, and Collection Unlocks!
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The game opens five years after the close of KOTOR with the trusty Ebon Hawk floating aimlessly in space near Peragus - a planet scarred by fuel mining and surrounded by unstable debris. You're the last known surviving Jedi, you're unconscious and it's all up to a plucky T3 unit to save your freshly created character - the trials of whom make for a skippable tutorial. Back-story neatly taken care of, your ship is then led into the bowels of a nearby mining colony, and your injured avatar into one of those trademark Star Wars healing-tank/scuba-gear combos. Here your amnesiac Jedi meets a mysterious old woman, and your adventure begins pursuit of experience points - such as an option to switch between different weapon set-ups on the fly to make swapping between blasting and a melee bundle less cumbersome - but overall it's the game we know and love, with all the same depths and the same eccentricities.
Obviously (what with you being the last known Jedi and everything) the usual stockpile classes of scoundrel, scout and soldier can be waylaid, and you can just leap straight into the Jedi order without the Force-less preamble of the first game. Now, you can be an inordinately forcesavvy Counsellor, a battle-trained Guardian or middle-man Sentinel straight from the off. There are 17 new character heads for your Jedi to choose from as well, all of them mildly attractive, and this time round the code's been tweaked to allow for full-flowing Jedi robes -something which, if you think about it, was sorely lacking in the original game.
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This same fiddling has meant the engine is now firing on all cylinders, and environmental effects that were previously only available on their lonesome (grass, weather effects, flowing water, flashy particle effects and the like) are now combined with aplomb.
There's also the capacity to handle far more enemies on screen, which immediately ups the excitement of the battles. One rumble I witnessed outside a Sith Temple on the planet of Dxum had my jaw hitting the floor with the sheer number of dark-siders milling about.
But what other things could I mention that'll ignite the KOTOR geek inside you? Over 60 new feats and force powers might tickle your fancy - including Force Scream (a power you can't quite imagine being used by Sir Alec Guinness) and the decidedly dark-side Force Crush (great for making fresh juices). Elsewhere, a visit to Carth's home planet of Tilos (or, at least what remains of it) is on the cards, along with the triumphant return of assassin droid HK-47 - undoubtedly the best comedy sidekick we've seen in many a year.
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This is a game that Obsidian is touting as the Empire Strikes Back to the original game's New Hope - a tale with a darker tone and a feeling of constant danger throughout. And from what we've seen there's absolutely no reason to doubt them or their ability. KOTOR II is out next February, sq we advise you to book some sick days off now.
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So just who is dead and who is alive? Who was male and who was female? Who became evil and who remained pure? The Sith Lords takes place five years after KOTOR and, although a little bit of balance has been brought to the galaxy, the way in which people played through the first game must still be seen to hold sway in the second. Cleverly then, and doubly so seeing as first-timers won't even notice it, The Sith Lords will take key dialogue choices you make early in the game (hinting at, for example, whether certain people were generally good sorts or evil bastards), and collate them to find out just who was alive, dead, good or evil in the game that you played. From this you'll be able tb come across various character cameos (or not, if they snuffed it) and play within a world at least partly of your own creation.